[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: [FW1] Network Object Creation
Tim, Your thinking is correct. Anything being protected by your firewall is set to internal and anything is being allowed/disallowed that is NOT part of your network (that you are not managing), is set to external. ----- Original Message ----- From: "Tim Parker" <[email protected]> To: "'[email protected]'" <[email protected]> Sent: Wednesday, April 11, 2001 7:18 PM Subject: [FW1] Network Object Creation > > I am studying up for my CCSA and working on making sure that our security > and firewall is set up properly. We had a couple of consultants actually set > it up. I am looking at all of our network objects at this point and am > curious about the External and Internal Options. > > If I have a server with two objects say: > > hst_SomeServer_Ext_64.x.x.x (Nat'd to 192.x.x.x) > hst_SomeServer_Int_192.x.x.x > > I understand that on the Internal object 192.x.x.x that I should set it to > Internal since it is. But should the External one also be internal (which is > what I think) since it is still protected by the firewall. > > The way I am reading the stuff I have the only time I should use External is > if I have an object that is being allowed into our network through the > firewall (external partners and such). Is that correct thinking? Thanks in > advance! > > > Tim Parker > EBWorld.com Senior Webmaster >ext.7767 > http://www.ebgames.com > > > > > ============================================================================ ==== > To unsubscribe from this mailing list, please see the instructions at > http://www.checkpoint.com/services/mailing.html > ============================================================================ ==== > > ================================================================================ To unsubscribe from this mailing list, please see the instructions at http://www.checkpoint.com/services/mailing.html ================================================================================
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